If you create screens in your application without detailed wireframes, then you are doing UX design. Why not do it better? This full-day session will teach you two dozen fundamental principles of design, based on science of the visual system and human psychology. Then you'll see a lightweight process for understanding needs, observing users, and sketching to produce compelling, innovative experiences. The day is exercise-heavy. Come prepared to do hands-on, creative work. Many attendees have said this workshop changed their whole approach to software development.
You will learn:
- The principles of design through experience, taking tests to understand how your own mind and visual system work
- A variety of bad user experiences, and learn how to pinpoint the principles behind its flaws
- A basic process for proceeding through UX design, starting with problem definition, and proceeding through user observation and design via sketching, wireframing, and prototyping